Small Fish, Big Pond

It’s Pac-Man’s 30th birthday!

by Kerensky97 on May.21, 2010, under Uncategorized

Google of course is recognizing the day with a custom header on www.google.com. The trick is that the google title is playable; open up google and hover over the title. It’s worth it for the nostalgia of the authentic sounds alone.

Pac-Man Facts:
Like most games of the time Pac-Man is Japanese, Paku Man. “Paku Paku” is a Japanese mimetic word for the sound of eating, like “Doki Doki” is the sound of a fast beating heart. So the name comes from the act of eating; converted to latin the Japanese name パックマン becomes Pakkuman, which we simplified to Pac-Man.

The ghosts Inky, Blinky, Pinky, and Clyde are of course American names. The ghosts original Japanese names describe their attack personalities; roughly translating to Chaser, Ambusher, Fickle and Stupid.

Pac-Man only has 255 levels, all are the same; but due to a programming issue the game won’t work past 255. Because computers at their core work on binary a certain number of bits is required to represent the data. In binary 8 bits has a maximum number of 255 (this is why IP addresses don’t go over 255 per octet). Pushing for that 9th bit to be able to count to 256 causes Pac-Mac to only render half the screen.
Perhaps this was a deliberate oversight by the programmers, after all who would ever play a game through 255 levels?

Along with the Atari ET game, the port of Pac Man to the Atari 2600 was one of the reasons for the video game crash of 1983. As good developers fled Atari due to publishing rights arguments games with known good potential like Pac Man were cranked out as pieces of garbage and the gamer market responded by abandoning systems. Nintendo would pick up the pieces 2 years later.

“Back in the day” it was common for a game to be produced by only one or two programmers who would get billing on the title screen. One of my favorites was “Floyd of the Jungle” by a certain Sid Meyer in 1982.

Atari wanted all their games to be “by Atari” on the title screen. Hard working programmers felt they didn’t get the recognition they deserved and fled starting up their own programming companies like Activision.


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